Go to the optional bosses page for information and strategies to defeat all of the Data Organization XIII. These battles were constructed to be challenging on every difficulty and every level, though they were also constructed to be doable. Defeating them all is one of three requirements to the Gold Crown (doing so will make a chest appear containing the Proof of Nonexistence), though be warned all of Sora's stats will be capped at 80 regardless of how high they actually are. Now, surrounding the room are warps to fights with all of Organization XIII (though for the doors to the Nobodies defeated in Chain of Memories, the Absent Silhouettes must be defeated first). Get through all rounds to reach the end of the hall, where you'll find a door leading to the Garden of Assemblage turn on the computer in the center of the room to change it. The Garden of Assemblage, where all members of Organization XIII can be fought once again.ĭown this hall will be an army of Nobodies, and due to the amount of experience they give out, possibly the best spot in the game to grind to level 99. Transport to Remembrance and Garden of Assemblage Exit to the next area for a Magic Boost, and use Final Form's Glide (jump only once before you begin gliding) to get to the AP Boost and the exit on the other side. Before leaving, glide across to the other side of the area for an AP Boost, and glide northeast from here for Manifest Illusion. Use Aerial Dodge to hop up to the high ledge to the right, then jump across the gaps and glide to the exit. At the end of the second belt are steps leading to a Remembrance Crystal. You don't have to bother with the enemies here, as falling will result in having to start the area over, and on top of the smoke hazards, battles can get frustrating. Ride this one to the edge, avoiding the smoke that billows out of the pipes along the way, and head to the next on the other side. Use them to reach the higher ledge, where another two conveyor belts await. Glide from the exit to the last two treasure chests.Īfter defeating the Heartless that spawn, head past the insignificant conveyor belts to the yellow platforms moving in and out of the wall. Defeat the Heartless before exiting to the Engine Chamber. Jump toward the first set of pipes, then wait until you drop below them to use Aerial Dodge. A sole yellow bubble up ahead indicates the Master Form requirement. Back at a different section of the Mining Area, open the chest for a Power Boost. Ahead is another ledge which can be reached by gliding, holding a Dark Remembrance Map and Manifest Illusion, then glide back to the exit. Glide to the exit from here, but first, open the chest on the ledge across from it for a Serenity Crystal. Jump across to another ledge for a Serenity Gem, then return to the ledge above the entrance. Glide across to the other, lower side of the area to find the path you opened up by destroying the valves. Ride the wind to the next yellow platform higher up, then glide to the platform across for an AP Boost. Hop onto it for a ride up, then turn back toward the entrance and glide to the ledge above it. Head forward to see a yellow platform moving up and down. Use the wind to reach the dropping and rising platforms. Return to the exit by gliding, or climb up the ledges with High Jump or Aerial Dodge to enter the next area, the Mineshaft. From here, you should be able to glide to a platform across the room, holding an AP Boost. Jump from the door to another platform across, this time to the right, for a rare material, Manifest Illusion. From here, you can make it to the door land in front of it, but don't leave just yet. Use Aerial Dodge/High Jump to get to the next one, and the next, before jumping to the final platform. Back at the entrance, follow the upper path to the end, then jump off the cliff to the next small ledge. Forward and to the right is a Frost Crystal. Defeat the enemies here for unique drops (such as Remembrance Shard, exclusive to Final Mix). Jump down to the ground below for a Power Crystal by the back wall. To reach it in this area, climb the ledges at the back of the room with High Jump or Aerial Dodge. The exit to the next area will always be a white door.
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